This is my final for my 3rd semester at FIEA. I wanted to explore the power of proceduralism to create quick scenes with the most effect from the least amount of work utilizing the Houdini Engine.

Everything in the scenes is placed 100% procedurally by my one single Houdini tool except for the post processing and terrain. Lights are placed procedurally too!

Tools:
Houdini 16.5.310
Houdini Engine for Unreal Engine 4.18

Asset Packs:
Arid Desert by Tris Baybayan
https://www.unrealengine.com/marketpl...

Tropical Forest by Manufactura K4
https://www.unrealengine.com/marketpl...

Soul: City by Epic
https://www.unrealengine.com/marketpl...

Music: Forests - Akira Yamaoka



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