Houdini River Flip Sim

A more refined and detailed version of a test I created earlier.

Sim time: 2h on i9 7940X only for the flip sim, iso surface and white water simulation was calculated on the fly while rendering so you can add another 2h for this.

Render (Redshift): 2-5min per frame on 1070&1080
Ram usage: it reached 92GB

I had to do almost 5-10 tests for both simulation and rendering until I achieved this final result, oh man our specialty needs alot of patience and hardware power.
I still have some flickering going here and there tried to clean them in comp.



My name is Alaa Al Nahlawi ( علاء النحلاوي ) aka Alan, I am a VFX/CG Artist from Syria with more than ten years of experience which spread over multiple graphic design fields, and I love what I do. I came from a 3d generalist background and I advance into: -Game design which I consider to be as a military service, it teach you discipline where you have to optimize your 3d model and textures wisely while maintaining it's beauty. -Architecture visualization. -TV series and channel identity design. -Motion graphics and animated logos. -TD where I started learning Maxscript and built my own tools and pipelines. -VFX my passion, here I mastered: Particles, fluids, dynamics, cloth effects. Digital pyrotechnics (fire, smoke, explosions,…). CGI composition. Digital demolition (bombs, tornadoes, earthquakes,…). Tools Development.

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