Procedural animation ( Mesmerise Machine )
Jul 11, 2025
This procedural animation was created in Houdini using HScript expressions to drive dynamic transformations and motion. The setup leverages Houdini’s parametric control and procedural workflow, where key attributes such as position, rotation, and scale are driven entirely through scripted expressions rather than keyframes. By utilizing HScript, the animation responds to global variables like $F (current frame), enabling precise control over timing and looping behavior.
The animation is inspired by https://www.smithautomata.co.uk/mesmerise.html
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