FLIP drops create ripples

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I'm reeeeealy sorry for spamming. But as H13 just seems to have changed all the FLIP and POP related things, I'm pretty much lost with all these outdated tutorials that handle Particles in 12.5

I need “rain drops” to collide with a fluid surface and cause ripples.

I'm sure there must be a way to emit drops of a fluid into another fluid.

Or, even worse, have simple particles collide with a FLIP.

But everytime I try to node a fluid and a particle system together it goes “Neeerp” and as thesy are both being simulated there just doesn't seem to be a way of them to interact.


So, to make a long story short: How do You guys make rain that causes ripples on a fluid surface?
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Sorry, my bad. Of course the Merger has to sit between the several flipobjects and the one flipsolver.

Sorry to bother You. ;[
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Hi,

I'm running on to the same problem. I have a particle system simulating a rain column (sourcing from a scattered grid, new DOP particles in H13) and a flip tank below. I want the particles collide with the flip fluid and generate ripples on the fluid surface, but I'm unable to make both collide.

I tried to convert the particles to flip fluid with no luck at all about make them both collide.

The setup is very basic, from the shelf tools.

Excuse my “noobness”, but can you please upload your setup?

Thanks.
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