Hi!
I'm having issues seing my Pyro simulation while rendering. In the viewport everything seems fine but when I do a render my flames are almost invisible.
I boosted the density scale of the Multi Field but I still don't get much out of it.
Could this be a problem caused by lighting?
Thanks!
Max
Rendering Pyro issue
1982 4 0- maxbel
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- Nima
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- maxbel
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- Nima
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of course i play with shader setting.
first i go to material pallet and then click on flame shader then i go to units tab and in param transfer tab click on apply all transfer.
so with this work your flame get same exact setting you done before in your pyro node.
also i do these step for fireball shader too.
first i go to material pallet and then click on flame shader then i go to units tab and in param transfer tab click on apply all transfer.
so with this work your flame get same exact setting you done before in your pyro node.
also i do these step for fireball shader too.
- maxbel
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