Rendering Pyro issue

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Hi!

I'm having issues seing my Pyro simulation while rendering. In the viewport everything seems fine but when I do a render my flames are almost invisible.

I boosted the density scale of the Multi Field but I still don't get much out of it.

Could this be a problem caused by lighting?

Thanks!

Max

Attachments:
scene_14.hipnc (3.4 MB)

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hello my friend.
i fix your problem.
your pyro sim have low color so i do some work on it and now you can test it.

Attachments:
scene_14_199_Fix.hipnc (3.5 MB)
Test1.jpg (55.1 KB)

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Wow that looks so much better! Thank you so much!

From what I can tell most of the work you did was in the shader right? Could you do a small resume of what you did?

Thanks again for your help Nima :-)
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of course i play with shader setting.
first i go to material pallet and then click on flame shader then i go to units tab and in param transfer tab click on apply all transfer.
so with this work your flame get same exact setting you done before in your pyro node.
also i do these step for fireball shader too.
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Thank you so much! :-)
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