Hey guys so I'm learning loads on my Houdini destruction path, but I've noticed that sometimes the first few frames of my sim the geometry “wobbles” slightly. It doesn't happen all the time so I'm thinking that it may be when I dial in certain settings but I've seen lots of nice test simulations on vimeo where this doesn't happen.
Is there a general practice of setting the simulation to activate just before impact to avoid this, or on impact or is it just about balancing the constraint settings to avoid having the problem at all?
Bullet sim "bouncing"
1875 2 0- carlo_c
- Member
- 53 posts
- Joined: Jan. 2015
- Offline
- Nima
- Member
- 471 posts
- Joined: Nov. 2013
- Offline
- carlo_c
- Member
- 53 posts
- Joined: Jan. 2015
- Offline
-
- Quick Links