maya to houdini alembic workflow

   2734   0   0
User Avatar
Member
85 posts
Joined: Aug. 2010
Offline
Hi All

Been having a look at getting attributes across from maya into houdini, was wondering if anybody has had some experience here and could give some guidance. Not much detail in the docs

do far my experiments have yielded the following results:

maya –> houdini

attribute on transform –> detail attribute on unpacked primitives
attribute on shape –> primitive attribute on unpacked primitives

ideally I'd love to get a method to have this attribute available on the packed alembic so I do not always have to unpack or use style sheets for my shader overrides. I could eiether write out a config .json or xml to read these in myself but I want to check that there is no in built functionality first. to clarify this is for the case when one single attribute value will work for an entire shape ie version info, material assignment ect.

For selection based assignments ie primitive groups inside the shape I can get shader sets across using the write face sets option in the maya alembic exporter. These would have to be accessed with style sheets of course so all that is fine.

any help would be most appreciated

many thanks
Sam Swift-Glasman
Art Director
Five AI
  • Quick Links