I need to touch some skinning weights inside a SOP graph.
I tried using a point wrangle but I can't get the syntax for accessing the boneCapture attribute right.
Does anyone know how to write to the boneCapture attribute using vex?
Is there a better way of just flagging a group of points to belong to a different bone?
Overriding skinning information in SOP
2753 2 0- David Larsson
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- David Larsson
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- 32 posts
- Joined: 8月 2014
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- atnx
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