RBD Fracture Particle Source - strange behavior

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I'm building a simple rbd fracture and have particles spawning from other particles once the statue hits the ground.

There is an issue with my particles that, if you look at it from the side, makes it seems like the particles are bouncing off of empty space.

Anyone know how to fix this?

Attachments:
abstract_shatter.hipnc (871.4 KB)

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