Houdini 17: Visualize Voronoi Fracture

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Hi all,

As soon as I assemble a Voronoi fractured object into packed geometry the wire shading disappears. Both in Flat Wire Shaded as well as in Smooth Wire Shaded I just see a shaded object without a wireframe? When I set the visualisation to either Wireframe of Wireframe Ghost eveything looks fine though.

On top of that, I can't get the Voronoi fractures to be colorized separate anymore (the ‘Visualize Pieces’ option has been removed).
I can't get it to work in the new visualize geometry node.

What am I missing here?
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Hey,

yeah i found this confusing at first too (the visualizer not being there)

I think the new workflow is to click on the new visualizer button next to the name prefix, however it just throws errors when i try to use this (i think its broken as it doesnt work anywhere)

I got the pieces to show up by hitting x to add a new visualize node, then setting it to:

- color
- random from attr
- primitive
- selecting ‘name’ from the attr dropdown

And by making sure viewport visualization is on

Hope that helps!

C
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Hi,
I just discovered this issue as well. Most of the “old” options are missing.

What's the new workflow? Thanks, Ambrozie
Edited by Rendering_no - 2018年11月30日 03:24:56
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Hi, click on the visualizer button works for me. H17.0.382
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hi!

- as of H17, if you hit “D” in the viewport, go to Geometry tab, on the right you will see an option “Wire over packed geo”
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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https://vimeo.com/298979142 [vimeo.com]
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Just in case someone can't find it in H18, before the scatter point input,

add a node,

- Group Type==> Point(of course)
- Color Type==> Random

and in the voronoiFracture node

- check the
- To Piece Primitives==> ___Cd___
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