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Cross post from technical discussions sub-section. I think this may be the better place to post it.

Hi All,

Not sure if unfamiliarity with the way the map baker works in Houdini but I have a set a planks (following an indiepixel tutorial) that I then want to bake down to a flat plane (0-1 UV space) and I keep getting strange artefacting when I am baking my AO map. None of the parameters on the node itself help with the issue since I have changed all of them.

Anyone know why this is happening? I am using surface normal as my projection mode, 3 as max trace distance and all defaults in the AO options.

I've positioned the plane inside the geometry (since thats where I would put it for baking with any other software package) but it doesnt seem to matter whether it is above or below either.

Also, it works on the sop_simple_baker I would just prefer the system to use the single baker.

Any help would be appreciated.
Edited by JakeOpp - 2019年10月29日 16:30:37

Attachments:
test_1_ao.png (887.3 KB)
HighPoly.png (2.8 MB)
Plane.png (418.3 KB)
Pos.png (137.2 KB)

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Hi!

Would you mind posting your file so I can take a look at it for you? (or send it to support if you can't share it publicly)

Thanks,
Paul
Paul Ambrosiussen
Technical Artist, Freelance
twitter.com/ambrosiussen_p
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