How to replicate 3ds Max's "Swift loop" feature in Houdini?

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Hey Folks,
back in my 3ds Max day's I really liked a feature called "swift loop" this guy here demonstrates the feature very well. To my knowledge, it's not in Houdini currently. How would you go ahead and do something like that:

(Linked timestamp is correct, just watch 20 seconds of it from that timestamp on)

https://youtu.be/oYxHYpHH5NM?t=210 [youtu.be]


I would appreciate any suggestion!

Thank you
-Robert
Edited by Robert Freitag - 2021年3月12日 19:32:39
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TLDR:

I basically want to be able to do this, I've used edge divide to make the new edge, now I want to align it parallel to the next edge loop with fixed (!) positions towards the points:


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EdgeLoop aka the Polysplit SOP has this functionality.

Attachments:
loopProfile.gif (2.3 MB)

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Excellent! Thank you very much!
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