I just noticed that when I create VAT files using VAT, there are tiny triangulated meshes are created. These meshes are visible inside Unity/UE, when you watch it carefully.
1.Is this normal thing, when you working on VAT? (Sorry this may sounds newbie-VAT question though...)
2.Do you need these meshes for VAT in Unity/UE? Can I delete it?
3.Do you have any trick, not to be visible? (like editing VAT node?)