Flowmap does not work for me beyond Houdini 19

   2576   9   2
User Avatar
Member
10 posts
Joined: 4月 2016
Offline
I've been having trouble ever since 19.5 dropped.
When I want to show the Flowmap Visualizer, the Houdini Console gives me this error.

LINK:
Fragment info
-------------
0(216) : error C3002: call to undefined function "void HOUassignOutputs(vec3, vec3, vec3, vec3, vec3, vec3, float, float, float, float, float, float, float, float, vec4, vec3, float, float, int, int);"
/obj/geo1/flowmap_visualize1/shopnet1/shop_flowmap_shader1: Linking failed.

I wrote about the same issue on Steam, someone made a report but I don't know what happened after.
I was also told someone did not have this issue after they installed the latest Nvidia studio drivers.

I have a RTX 4090, installed the latest studio drivers, version 528.24


I'm at a loss of what to do.
User Avatar
スタッフ
467 posts
Joined: 8月 2019
Offline
Please contact support so that this issue can be logged.
User Avatar
Member
10 posts
Joined: 4月 2016
Offline
Done.
User Avatar
Member
10 posts
Joined: 4月 2016
Offline
Still an issue. Crashes a lot while dealing with flowmaps. Extremely frustrating.
Am I the only one?
User Avatar
Member
1 posts
Joined: 10月 2019
Offline
hi OLAHALDOR

I having the same issue did u find that solution for this error.
User Avatar
Member
1 posts
Joined: 5月 2018
Offline
Same problem. I think shop_flowmap_shader broken.
User Avatar
Member
255 posts
Joined: 9月 2012
Offline
Same thing, apparently still broken unfortunately after 6 months
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
User Avatar
Member
5 posts
Joined: 9月 2022
Offline
Hello,

I'm having the same issue.

I hope it will be fixed soon.
User Avatar
Member
18 posts
Joined: 9月 2018
Offline
Same issue here. Any update?
User Avatar
Member
6 posts
Joined: 7月 2016
Offline
Adding “vec3 coat_color, float sheen_intensity, float sheen_rough, vec3 sheen_color”
into HOUassignOutputs after “coat_rough” can fix the issue.
  • Quick Links