how do you get the corners off the pipe????
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- Artadecram
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- toonafish
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- Artadecram
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- Artadecram
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- toonafish
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Your reply is a little cryptic, but I created a screencap video that might help :
https://www.dropbox.com/scl/fi/rbfrqkd14u6vm1y0jis31/sweep.mp4?rlkey=tkqnba8v0p38ggg6bljvu8qbs&dl=0 [www.dropbox.com][
https://www.dropbox.com/scl/fi/rbfrqkd14u6vm1y0jis31/sweep.mp4?rlkey=tkqnba8v0p38ggg6bljvu8qbs&dl=0 [www.dropbox.com][
Edited by toonafish - 2025年4月20日 08:28:38
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- Artadecram
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- Artadecram
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toonafish
Your reply is a little cryptic, but I created a screencap video that might help :
If you look at the "official" purchased video "Houdini Procedural Foundations".
This solution was thought up by a professional, not me. You can see that he clicks on completely different interface elements.
For example the outcap folder next to the sweep folder. The developers have not updated the process of creating objects in the new editor. I used to study special effects and bought 10 courses and now I have to buy 10 courses on modeling when I already have them.
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- raincole
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- Artadecram
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raincoleThanks for trying to help, but you didn't do anything -
The primitive type parameter is exactly the same in Houdini 20.5.
The only thing that helped from my experiments was curve/promotive tipe/(option nurbs curve) and reinterpret curves and current tipe and order
I said that in the video course there is an output folder next to the sweep folder. There's nothing like that in your image.
So it's useless - show me on the video!!!
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- robsdesign
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Hi, that tutorial is for version 15.5 and Houdini has changed over the past 9 years, especially the modelling tools.
Sops like Sweep were updated so to answer your question...
The Output tab on the old Sweep had the following options:
Skin Unclosed: This is now the default output of Sweep but with Stretch Around Turns Off
Skin with Auto Closure: Auto Closure is now End Caps (which has extra options)
Skin Unclosed with Preserved Shape: Preserved Shape is now Stretch Around Turns (This is now the default output of Sweep)
Skin with Preserved Shape and Auto Closure: read above descriptions
I've attached a hip file and screenshot in case it helps.
If you are learning to model in Houdini, I'd suggest the following:
- Use a more up-to-date tutorial. Since 15.5, a lot of modelling tools have been updated and new ones have been added. If you are a beginner, trying to learn from a tutorial this old will most likely lead you to more questions than answers and you'd be ignoring the past 9 years of new tools.
- Use the Houdini documentation. I'm self-taught and found it invaluable when learning Houdini. Just press F1 on a parameter and it'll load the relevant page in the documentation. (ie. Max Segments on the Resample)
Rob
Sops like Sweep were updated so to answer your question...
The Output tab on the old Sweep had the following options:
Skin Unclosed: This is now the default output of Sweep but with Stretch Around Turns Off
Skin with Auto Closure: Auto Closure is now End Caps (which has extra options)
Skin Unclosed with Preserved Shape: Preserved Shape is now Stretch Around Turns (This is now the default output of Sweep)
Skin with Preserved Shape and Auto Closure: read above descriptions
I've attached a hip file and screenshot in case it helps.
If you are learning to model in Houdini, I'd suggest the following:
- Use a more up-to-date tutorial. Since 15.5, a lot of modelling tools have been updated and new ones have been added. If you are a beginner, trying to learn from a tutorial this old will most likely lead you to more questions than answers and you'd be ignoring the past 9 years of new tools.
- Use the Houdini documentation. I'm self-taught and found it invaluable when learning Houdini. Just press F1 on a parameter and it'll load the relevant page in the documentation. (ie. Max Segments on the Resample)
Rob
Edited by robsdesign - 2025年5月6日 05:48:23
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- Artadecram
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robsdesignThanks - cool!!!
Hi, that tutorial is for version 15.5 and Houdini has changed over the
I did it like in your example and yes it worked good but when i work in modo then i get strange results - for example : - circle have free orientation and the final resul was awful.
How does houdini understand how to orient a circle along a curve?
Edited by Artadecram - 2025年5月18日 05:39:18
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- Artadecram
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robsdesign
Hi, that tutorial is for version 15.5 and Houdini has c
And can i orient the circle myself with respect to the starting point of the curve.
That is, can I use a node to place the circle at the beginning of the curve, and then use another node to orient the circle so that the center of the circle remains at the starting point of the curve?
Edited by Artadecram - 2025年5月18日 13:46:28
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- atitimar
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- Artadecram
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- robsdesign
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Hi, Houdini has a few methods for determining orientation along a curve.
- The default orientation for a circle in Houdini is the XY plane which also happens to match the default sweep settings. If you change the circle orientation, you'll get different results. (Which might be what you are seeing in Modo)
- If your circle (or whatever shape you are using) is at a different orientation, you can use the options in Sweep to adjust it. (Construction Tab > Up Vectors)
- An alternative method would be to use the Orientation_Along_Curve sop on the curve before it goes into the sweep.
Regarding your second question:
Moving a circle to the start point of a curve is not really how a sweep is used. If you offset the position of a circle from 0,0,0 before it goes into a sweep, the sweep will be offset by the same amount.
What you are describing could be a method of using a polyextrude as a sweep alternative which requires the start and end points of the curve to match the front & back of an extrude.
Extrude along curve: https://www.sidefx.com/forum/topic/56419/?page=1#post-254260 [www.sidefx.com]
Regarding your third question:
If you have 12 points along a curve and you want to smooth them procedurally. You can use either of the following sops:
- Smooth (curve has same 12 points)
- Subdivide (curve now has 23 points)
- Resample (set to Subdivision Curves)
- Polybevel (set to points)
Note: Sweep can use multiple cross-sections if you want extra control over the start/middle/end of a sweep.
Multiple cross-sections: https://www.sidefx.com/forum/topic/70970/?page=1#post-301394 [www.sidefx.com]
Rob
- The default orientation for a circle in Houdini is the XY plane which also happens to match the default sweep settings. If you change the circle orientation, you'll get different results. (Which might be what you are seeing in Modo)
- If your circle (or whatever shape you are using) is at a different orientation, you can use the options in Sweep to adjust it. (Construction Tab > Up Vectors)
- An alternative method would be to use the Orientation_Along_Curve sop on the curve before it goes into the sweep.
Regarding your second question:
Moving a circle to the start point of a curve is not really how a sweep is used. If you offset the position of a circle from 0,0,0 before it goes into a sweep, the sweep will be offset by the same amount.
What you are describing could be a method of using a polyextrude as a sweep alternative which requires the start and end points of the curve to match the front & back of an extrude.
Extrude along curve: https://www.sidefx.com/forum/topic/56419/?page=1#post-254260 [www.sidefx.com]
Regarding your third question:
If you have 12 points along a curve and you want to smooth them procedurally. You can use either of the following sops:
- Smooth (curve has same 12 points)
- Subdivide (curve now has 23 points)
- Resample (set to Subdivision Curves)
- Polybevel (set to points)
Note: Sweep can use multiple cross-sections if you want extra control over the start/middle/end of a sweep.
Multiple cross-sections: https://www.sidefx.com/forum/topic/70970/?page=1#post-301394 [www.sidefx.com]
Rob
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