Hello! I am currently working on procedurally generating a city district with roads. There are complex intersections and different variety of lanes/road pockets/side roads etc, which ends up creating pretty complicated crossroads. My current solution seperates the crossroads, creates the shape for the smoothed turnes and then remeshes the whole thing.
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For texturing purposes I am hoping to make the typology of the crossroads actually follow the curve of the roads and keep as much of the quads of the original road as possible. Something along the lines of this:
Is there any way to transfer typology from the road when it is just a curve with a sweep on it? Or does anyone know/have an idea on how to generate geometry for the crossroads that makes sense? Thanks!