I am trying to render the Pyro shelf preset 'GPU torch' through Karma/XPU. The flames in the rendered image though are just plain white, while in the viewport everything looks disco.
As far as I have understood I needed to insert a 'pyrobakevolume' after the 'pyrosolver', which I did, and assign a pyro shader in the lopnetwork, which I also did.
Are there things I need to hook up further before seeing actual flame colors?

