H21: Can't change interpolation of points in MTLX ramp VOPs

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I haven't been enjoying the experience of COPS too much, so I decided to recreate a texture I created using normal texturing tools. It was then that I discovered that attempting to change the point interpolation of any point in an MTLX Color Ramp or Float Ramp results in no change; it will just immediately reset to linear. I've tried both 21.0.700 and 21.0.729, I've tried inside and outside of a material builder network, and nothing. This does appear to be particular to the MTLX nodes, as any other ramp node lets me change interpolation to my heart's content. Is this a known issue? Is there a workaround?
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Definitely a known limitation as the help for all MtlX or Karma ramp nodes mention only linear interpolation

I personally find MtlX standard very constraining and almost not evolving, giving me feel of being stuck 15-20 years in the past compared to modern shading solutions, especially for renderers that can't use OSL or MDL like Karma
Tomas Slancik
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Is there something you'd recommend instead? None of the other shading methods I've tried within Karma display in the viewport. Eventually I'll get a license for Arnold, or maybe Redshift, but for now I'm just making things work with what's in Houdini.
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