After a Labs' "Dissolve Flat Edges" I ended up with this shape. But I still need the edge loops (1-3 and 0-4).
What's the smart / fast way to connect those?
PS: I've already solved the problem with a different approach -> Add (keep only points) > Fuse > Add (PolyByGroup) > Extrude > Peak > Extrude, but would be nice to know a better way.
Thanks!
Connect points in a flat primitive?
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- freule
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- Mike_A
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In this particular case you could probably just use a Divide SOP with the 'Maximum Edges' parameter set to 4.
Another approach would be to 'Dissolve SOP' the 'end' edges - enabling 'Create curves when dissolving boundary' - leaving you with two open curves. Following this you could:
Add a 'Polybridge' SOP to bridge them back together. Use 'Implicit Pairing' set to 'Use Edge Counts' on the Pairing tab.
Or add a 'Reverse' SOP - set to primitive group "0" - to reverse the direction of one curve, followed by a 'Skin' SOP.
Another approach would be to 'Dissolve SOP' the 'end' edges - enabling 'Create curves when dissolving boundary' - leaving you with two open curves. Following this you could:
Add a 'Polybridge' SOP to bridge them back together. Use 'Implicit Pairing' set to 'Use Edge Counts' on the Pairing tab.
Or add a 'Reverse' SOP - set to primitive group "0" - to reverse the direction of one curve, followed by a 'Skin' SOP.
Edited by Mike_A - 2026年7月30日 16:54:05
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