Retarget apex blendshapes from animated skeleton

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Joined: 8月 2020
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Mishazawa
@edward

I found the example scene that we used for the launch demos, maybe it'll be of some use.

How did you create FBX animation for FaceBoardControlRig? I tried (in UE5) to bake Animation Sequence to Face Rig and export it, but it has different joint names and many points...


this is what I would LOVE to know, how on earth do you export a face rig to houdini? ive tried an animation sequence however that doesnt work, and the docs say to use a face ctrl board through the metahuman performance but I cant use an animation sequence in the metahuman performance so im at a loss of how to export my data from unreal to houdini.


as far as I remember: you need to export control rig or control board. it produce very small file with single point. then you feed it to MH HDA.
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