_ _
Mishazawa
About Me
専門知識
Developer
Connect
LOCATION
Ukraine
ウェブサイト
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Retarget apex blendshapes from animated skeleton 2026年8月17日11:10
LCDCMishazawa
@edwardI found the example scene that we used for the launch demos, maybe it'll be of some use.
How did you create FBX animation for FaceBoardControlRig? I tried (in UE5) to bake Animation Sequence to Face Rig and export it, but it has different joint names and many points...
this is what I would LOVE to know, how on earth do you export a face rig to houdini? ive tried an animation sequence however that doesnt work, and the docs say to use a face ctrl board through the metahuman performance but I cant use an animation sequence in the metahuman performance so im at a loss of how to export my data from unreal to houdini.
as far as I remember: you need to export control rig or control board. it produce very small file with single point. then you feed it to MH HDA.
H20.5 rotating viewport on space + number 2026年5月23日10:33
still issue on 21.0.700
Retarget apex blendshapes from animated skeleton 2026年1月30日8:21
RudiNieuwenhuishttps://dev.epicgames.com/documentation/en-us/metahuman/character-assembler-for-houdini [dev.epicgames.com]
...
Epic already provided HDAs for this usecase