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Found 82 posts.

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Houdini Lounge » Pleading for equivalent of object merge in materials VOP

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jomaro
82 posts
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 2023年11月29日 13:39:13
I think we also need a teleport broadcaster and teleport receiver nodes like in Foundry Mari.

https://learn.foundry.com/mari/Content/reference_guide/nodes/teleport.html [learn.foundry.com]
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Technical Discussion » [MtlX] constant color is broken? H20

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jomaro
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 2023年11月27日 15:01:08
Ok it seems the MtlX nodes working only when you render.
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Technical Discussion » How to use [MtlX Random Color]?

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jomaro
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 2023年11月27日 14:58:13
alexwheezy
Depends on what you mean when you say nothing is happening.

Thanks

I wasn't hitting render :/
The object in the viewport was black.
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Technical Discussion » How to use [MtlX Random Color]?

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jomaro
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 2023年11月27日 13:51:07
Anyone knows how to use node?
It's doing nothing when connecting to Standard Surface base_color
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Technical Discussion » [MtlX] constant color is broken? H20

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jomaro
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 2023年11月27日 13:33:07
After connecting the native constant (color) and back to MatlX constant now working OK!
You need to remind it with the native node I guess :/
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Technical Discussion » [MtlX] constant color is broken? H20

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jomaro
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 2023年11月27日 13:30:06
Now I have this:
(But working fine with native Houdini constant color)

Edited by jomaro - 2023年11月27日 13:30:45
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Technical Discussion » [MtlX] constant color is broken? H20

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jomaro
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 2023年11月27日 13:08:46
The native constant working but not the Mtlx
Am I doing something wrong?



Crag brought from /obj with (Scene Import All) with Material Binding 'Stronger...'
Edited by jomaro - 2023年11月27日 13:23:20
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Solaris » A Variety of Karma Triplanar Questions

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jomaro
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 2023年11月21日 22:41:57
Maybe some answers here?


https://github.com/AcademySoftwareFoundation/MaterialX/pull/1489 [github.com]

https://github.com/AcademySoftwareFoundation/MaterialX/pull/1350 [github.com]
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Technical Discussion » Mute animation channels

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jomaro
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 2023年11月21日 12:07:22
zdmit
Sorry for reviving the old thread but this might help someone in the future.

Besides using Dopesheet, it can be done through a channel list(s).

Docs: https://www.sidefx.com/docs/houdini/ref/panes/chanlist.html#modify [www.sidefx.com]

To Mute/unmute individual channels from the parameter editor by RMB clicking the parameter name, and choosing Channels ▸ Mute Channel or Unmute Channel.

Or CTRL+Mto Mute or CTRL+SHIFT+Mto Unmute.

Unmuted:

Image Not Found



Muted:

Image Not Found


I don't have this option! I am using H20

Edited by jomaro - 2023年11月21日 12:08:00
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Work in Progress » VR Viewport Camera - Houdini Utility

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jomaro
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 2023年11月19日 12:43:29
Is it compatible with H20?
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Technical Discussion » SOLARIS rendering (SOLARIS vs SOP level using Redshift)

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jomaro
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 2023年11月17日 15:38:21
Pixelised
one thing I have noticed with RS as a delegate is that Motion Blur is automatically on, I can't turn it off



Did you try to enable "Instantaneous Shutter" for that?
Edited by jomaro - 2023年11月17日 15:38:56
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Solaris » Karma XPU feels really slow!

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jomaro
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 2023年11月15日 17:02:41
brians
Hi guys

Sorry to hear you've found XPU slower than expected. From our experience, there are some parts of XPU that are indeed slower than other renderers (eg lots of refraction, indirect lighting, etc...), but others where it is fast/faster (eg hair/fur). So it really depends on the scene. I notice the two examples with the most issue here are refraction-heavy (ie glass).

Plan heading forward:

  1. We'll continue to look at refraction/glass to improve performance. I've just now committed an optimization (~15% speed increase) which will show up in the daily builds.
  2. Adaptive sampling is a big one that XPU currently does not have, but we plan to get onto that soon. We expect it to give a sizeable speed boost.
  3. We'll also be looking into the NVidia SER feature very soon, so we'll keep you posted on that too.

In short, we're continuing to actively improve all aspects of XPU, including performance, so keep an eye on the daily builds.
Thanks for the tests and feedback.

ronald_a
Disabling Embree clocks in at 29:06 which I guess is expected.
Good to know XPU is giving expected gains with both CPU and GPU running. I've heard other renderers tend to actually slow down when in "XPU" mode

Great news!

Please have a look into the new Intel Open Path Guiding Library as well: Intel® Open PGL https://github.com/OpenPathGuidingLibrary/openpgl [github.com]
Edited by jomaro - 2023年11月15日 17:04:55
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Technical Discussion » Obj level camera rotation convert to HPB angle?

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jomaro
82 posts
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 2023年11月4日 10:28:10
Have you checked this?
https://www.sidefx.com/tutorials/how-to-import-houdini-scenes-into-adobe-aftereffects-using-the-houdini_2_ae-tool/ [www.sidefx.com]
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Solaris » Solaris viewport zoom and pan while rendering?

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jomaro
82 posts
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 2023年11月2日 18:29:53
You can use 2D pan and zoom.

https://www.sidefx.com/docs/houdini/basics/view.html#twod [www.sidefx.com]
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Solaris » No keyframe on timeline when creating keys with Python

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jomaro
82 posts
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 2023年11月2日 03:37:41
It turned out it's not a bug, I fixed it with the help of the great SideFX team, Thank you.
Here is the solution if anyone looking for similar case in the future:

SideFX message:

From our developers
For the keyframes to be visible on the timeline, parms need to be added to the channel list.
Creating a keyframe from the UI usually sets the autoscope flag on the parameter, based on a user animation preference. This isn't done automatically from hou.Parm.setKeyframe.

Call:

hou.Parm.setAutoScope(True)
hou.Parm.setAutoSelect(True)
hou.Parm.setScope(True)
hou.Parm.setSelect(True)

before adding the keyframe.
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Solaris » No keyframe on timeline when creating keys with Python

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jomaro
82 posts
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 2023年10月28日 16:38:34
I am trying to set some keys on a LOP Camera with Python.
The motion is there but there is no keys on the timeline!

import hou
myCam = hou.node("/stage").createNode("camera",("test"))

for iter in range(1, 90):
        myVal = hou.Keyframe()
        rotatex = myCam.parm("ry")
        myVal.setFrame(iter)
        myVal.setValue(iter)
        rotatex.setKeyframe(myVal)

Am I missing something?
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Technical Discussion » Referencing Names of Nodes

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jomaro
82 posts
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 2023年10月25日 22:22:17
Is it possible of referencing a name from previous node and add a string with it so it will change whatever node name upstream will be connected.


In this example the node transform will change to p03_transform
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Houdini Lounge » Houdini 20 Sneak Peek Full Feature List

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jomaro
82 posts
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 2023年10月24日 13:27:12
kevinthebright
I just want to know what's in the list at the end after it did a fade to black...

It's exactly the same list, I did comparison line by line
Edited by jomaro - 2023年10月24日 13:28:30
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Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26

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jomaro
82 posts
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 2023年10月22日 15:30:00
habernir
i wonder how out-of-core will work , because in kerma xpu lecture that was last month he said that one of the device can fail when outofmemory but when i think about it the idea of out-of-core its to use RAM (switch data between RAM and vRAM like redshift) ,
soo anyone know how it will work in h20?

They mentioned this in the Houdini 20 Sneak Peek Full Feature List [www.sidefx.com]
• Robust multi-GPU architecture with failsafe out-of-core capabilities

We have to wait till next week to find out.
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Houdini Lounge » Thoughts on mantra

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jomaro
82 posts
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 2023年10月21日 13:17:29
Would love to see similar comparison with the next version of Karma on Houdini 20
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