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Found 377 posts.

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Houdini Learning Materials » Light Shade & Render | Lessons 3 & 4 now online

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SreckoM
378 posts
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 2012年11月13日 17:13:40
Any news when recent ones will be uploaded?
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Houdini Learning Materials » Toronto Technical Evening: Bullet Simulations

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SreckoM
378 posts
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 2012年11月6日 15:38:42
GREAT!
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Technical Discussion » I recieve a error when opening Houdini FX Demo.

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SreckoM
378 posts
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 2012年10月27日 19:29:15
This is problem with Intel graphic cards, crappy OpenGL support. It can not be fixed, it will work on smaller scenes, but when you start working on larger scenes you will experience poor viewport performances. Intel cards are really bad for 3d work.
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Technical Discussion » Ubuntu 12.04 - Drag and drop doesn't work

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SreckoM
378 posts
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 2012年10月16日 08:32:52
I would say Ubuntu problem. Had similar UI problems with Maya and Unity. Drop down menu just does not show. When unity is disabled (Gnome classic) it works perfectly.
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Technical Discussion » particles attract to each other

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SreckoM
378 posts
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 2012年10月16日 04:21:11
Btw what compounds are you referring to? The emFlock compounds?

Yeah I was wondering the same.
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Houdini Indie and Apprentice » Free Assets?

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SreckoM
378 posts
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 2012年10月9日 15:52:34
Check Orbolt [orbolt.com], you might find something there.
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Work in Progress » Reel 2012

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SreckoM
378 posts
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 2012年10月9日 15:05:45
Amazing ….
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Houdini Indie and Apprentice » Edge ring selection or select next at that direction

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SreckoM
378 posts
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 2012年10月8日 10:17:08
I would really like to see this implemented into Houdini. I noticed that for Edge divide to work properly it is important to select edges in correct order. Sometime it is time consuming to select one by one, so ring selection or option to select next edge (but ring not loop direction) would be great. Rotate direction to side edge not one that is ‘touching’, and than hit Next. How can I send some features request as ApprenticeHD user?

Thanks!
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Houdini Indie and Apprentice » Export Selected in Houdini?

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SreckoM
378 posts
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 2012年10月8日 07:24:37
You need to be inside geometry node. Option is not on object level.
Here is the screenshot.
https://www.evernote.com/shard/s234/sh/073d4172-88f8-4ac3-b65f-8909345dba17/f58796582d9b239e2173b6b8cf0fda9b [evernote.com]
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Houdini Indie and Apprentice » Export Selected in Houdini?

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SreckoM
378 posts
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 2012年10月5日 12:03:37
You can also just right click on sop and Save Geometry from there.
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Houdini Indie and Apprentice » Connect two vertex

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SreckoM
378 posts
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 2012年10月4日 15:21:07
What would be way to connect (create edge in-between) two vertex on polygon?
Here is situation, I want to connect 32 and 28.
https://www.evernote.com/shard/s234/sh/1013ff6f-8c8e-4d07-b414-ae07957df5c5/4a58ec7b07e63a3b895aeb7314718a0a [evernote.com]

For some reason edge divide does not do all the way around, and now I need to fix it. But do not know how.
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Houdini Indie and Apprentice » Memory leak on Mac ML with latest stable build

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SreckoM
378 posts
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 2012年10月2日 16:41:58
It works under OSX without problem. Houdini recognize it, as any other 3d app I have, even CUDA works perfectly.

OpenGL Renderer: NVIDIA GeForce GTX 570 OpenGL Engine
OpenGL version: 2.1 NVIDIA-8.0.61
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Houdini Indie and Apprentice » Memory leak on Mac ML with latest stable build

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SreckoM
378 posts
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 2012年10月2日 10:55:25
Mountain Lion, 10.8.2. Latest daily build, and latest stable build.
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Houdini Indie and Apprentice » Memory leak on Mac ML with latest stable build

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SreckoM
378 posts
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 2012年10月2日 08:31:06
Same is happening on daily builds. And it is related to GL2.1. When I switch to H11 problems disappear.

Am I only one experiencing this?
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Houdini Indie and Apprentice » Memory leak on Mac ML with latest stable build

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SreckoM
378 posts
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 2012年9月29日 08:44:21
Not sure why is this happening, but one scene where I imported two obj models (aprox 25mb each), eats lot of my RAM, around 8gb, where same scene on Windows does not take more than 1.5gb. When I import model everything looks OK, but as soon as I start working on model, selecting, creating groups, Houdini starts slowly eating RAM. So scene that used 1.5 GB of RAM at beginning, uses 8gb at the end. Clearing cache does not help at all.

How can I see if this is some memory leak or bug?

Might be some OpenGL problem, I noticed after just selecting polygons it eats 1gb of RAM …. I have custom card, Nvidia GTX570 on it.
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Houdini Lounge » OSX Mountain Lion released

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SreckoM
378 posts
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 2012年9月6日 02:10:03
Updating to latest xquartz solved mine.
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Houdini Lounge » How to shade the fractured geomery(interior and exterior) ?

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SreckoM
378 posts
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 2012年9月4日 15:28:43
YOu just need to create groups, look under Group tab.
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Houdini Lounge » OSX Mountain Lion released

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SreckoM
378 posts
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 2012年8月20日 06:53:28
I am having issues with Mountain Lion. I am missing icons even though I installed XQuartz. Is there something specific I need to do beside installing it?
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Houdini Indie and Apprentice » Command line render with Apprentice

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SreckoM
378 posts
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 2012年6月24日 19:39:41
Thanks a lot! This works fine.
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Houdini Indie and Apprentice » Command line render with Apprentice

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SreckoM
378 posts
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 2012年6月23日 16:46:32
Is there any way one can render using command line with Apprentice?
Generation of ifd files is not possible, are there some workarounds?
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