Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
JA ログイン
SideFX Homepage
  • 製品
    • H20.5 新機能
      • 概要
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • 概要
      • FX 機能
      • CORE 機能
      • Solaris
      • PDG
    • Houdini Engine
      • 概要
      • Engine プラグイン
      • バッチ処理
    • Karma Renderer
    • 製品比較
    • SideFX Labs
    • Partners
  • 業界
    • Film & TV
    • ゲーム開発
    • モーショングラフィクス
    • Virtual Reality
    • AI/ML 向けデータ合成
  • コミュニティ
    • フォーラム
    • ニュース
      • 概要
      • カスタマ ストーリー
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • イベントカレンダー
    • User Groups
    • Artist Directory
  • 学習
    • Start Here
      • 概要
      • My Learning
      • ラーニングパス
      • チュートリアル
    • コンテンツライブラリ
    • Tech Demos
    • Houdini 講演
    • 教育プログラム
      • 概要
      • 学生
      • 講師
      • 管理者
      • List of Schools
      • 学習リソース
  • サポート
    • カスタマーサポート
    • Licensing
      • 概要
      • Commercial
      • Indie
      • Education
    • ヘルプデスク FAQ
    • Houdini システム環境
    • ドキュメント
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • Try
    • 購入
    • ダウンロード
    • お問い合わせ
 
Advanced Search
Forums 検索
Found 378 posts.

Search results Show results as topic list.

Houdini Indie and Apprentice » Get position from specific point using VOP

User Avatar
SreckoM
379 posts
Online
 2012年11月15日 11:50:28
Not sure if I named this post clear enough. However, I have primitive with 4 points. I want/need, using VOP (if possible) to calculate distance between specific points. Want to calculate vector between point 0 and 1, and also between 0 and 3, for example. I was trying to use compare and if operators, so I filter needed points but I can not get correct values. I am guessing that VOP is doing operation per point so I can not access all points on one iteration, correct?

What would be best approach for this?
See full post 

Houdini Learning Materials » Light Shade & Render | Lessons 3 & 4 now online

User Avatar
SreckoM
379 posts
Online
 2012年11月13日 17:13:40
Any news when recent ones will be uploaded?
See full post 

Houdini Learning Materials » Toronto Technical Evening: Bullet Simulations

User Avatar
SreckoM
379 posts
Online
 2012年11月6日 15:38:42
GREAT!
See full post 

Technical Discussion » I recieve a error when opening Houdini FX Demo.

User Avatar
SreckoM
379 posts
Online
 2012年10月27日 19:29:15
This is problem with Intel graphic cards, crappy OpenGL support. It can not be fixed, it will work on smaller scenes, but when you start working on larger scenes you will experience poor viewport performances. Intel cards are really bad for 3d work.
See full post 

Technical Discussion » Ubuntu 12.04 - Drag and drop doesn't work

User Avatar
SreckoM
379 posts
Online
 2012年10月16日 08:32:52
I would say Ubuntu problem. Had similar UI problems with Maya and Unity. Drop down menu just does not show. When unity is disabled (Gnome classic) it works perfectly.
See full post 

Technical Discussion » particles attract to each other

User Avatar
SreckoM
379 posts
Online
 2012年10月16日 04:21:11
Btw what compounds are you referring to? The emFlock compounds?

Yeah I was wondering the same.
See full post 

Houdini Indie and Apprentice » Free Assets?

User Avatar
SreckoM
379 posts
Online
 2012年10月9日 15:52:34
Check Orbolt [orbolt.com], you might find something there.
See full post 

Work in Progress » Reel 2012

User Avatar
SreckoM
379 posts
Online
 2012年10月9日 15:05:45
Amazing ….
See full post 

Houdini Indie and Apprentice » Edge ring selection or select next at that direction

User Avatar
SreckoM
379 posts
Online
 2012年10月8日 10:17:08
I would really like to see this implemented into Houdini. I noticed that for Edge divide to work properly it is important to select edges in correct order. Sometime it is time consuming to select one by one, so ring selection or option to select next edge (but ring not loop direction) would be great. Rotate direction to side edge not one that is ‘touching’, and than hit Next. How can I send some features request as ApprenticeHD user?

Thanks!
See full post 

Houdini Indie and Apprentice » Export Selected in Houdini?

User Avatar
SreckoM
379 posts
Online
 2012年10月8日 07:24:37
You need to be inside geometry node. Option is not on object level.
Here is the screenshot.
https://www.evernote.com/shard/s234/sh/073d4172-88f8-4ac3-b65f-8909345dba17/f58796582d9b239e2173b6b8cf0fda9b [evernote.com]
See full post 

Houdini Indie and Apprentice » Export Selected in Houdini?

User Avatar
SreckoM
379 posts
Online
 2012年10月5日 12:03:37
You can also just right click on sop and Save Geometry from there.
See full post 

Houdini Indie and Apprentice » Connect two vertex

User Avatar
SreckoM
379 posts
Online
 2012年10月4日 15:21:07
What would be way to connect (create edge in-between) two vertex on polygon?
Here is situation, I want to connect 32 and 28.
https://www.evernote.com/shard/s234/sh/1013ff6f-8c8e-4d07-b414-ae07957df5c5/4a58ec7b07e63a3b895aeb7314718a0a [evernote.com]

For some reason edge divide does not do all the way around, and now I need to fix it. But do not know how.
See full post 

Houdini Indie and Apprentice » Memory leak on Mac ML with latest stable build

User Avatar
SreckoM
379 posts
Online
 2012年10月2日 16:41:58
It works under OSX without problem. Houdini recognize it, as any other 3d app I have, even CUDA works perfectly.

OpenGL Renderer: NVIDIA GeForce GTX 570 OpenGL Engine
OpenGL version: 2.1 NVIDIA-8.0.61
See full post 

Houdini Indie and Apprentice » Memory leak on Mac ML with latest stable build

User Avatar
SreckoM
379 posts
Online
 2012年10月2日 10:55:25
Mountain Lion, 10.8.2. Latest daily build, and latest stable build.
See full post 

Houdini Indie and Apprentice » Memory leak on Mac ML with latest stable build

User Avatar
SreckoM
379 posts
Online
 2012年10月2日 08:31:06
Same is happening on daily builds. And it is related to GL2.1. When I switch to H11 problems disappear.

Am I only one experiencing this?
See full post 

Houdini Indie and Apprentice » Memory leak on Mac ML with latest stable build

User Avatar
SreckoM
379 posts
Online
 2012年9月29日 08:44:21
Not sure why is this happening, but one scene where I imported two obj models (aprox 25mb each), eats lot of my RAM, around 8gb, where same scene on Windows does not take more than 1.5gb. When I import model everything looks OK, but as soon as I start working on model, selecting, creating groups, Houdini starts slowly eating RAM. So scene that used 1.5 GB of RAM at beginning, uses 8gb at the end. Clearing cache does not help at all.

How can I see if this is some memory leak or bug?

Might be some OpenGL problem, I noticed after just selecting polygons it eats 1gb of RAM …. I have custom card, Nvidia GTX570 on it.
See full post 

Houdini Lounge » OSX Mountain Lion released

User Avatar
SreckoM
379 posts
Online
 2012年9月6日 02:10:03
Updating to latest xquartz solved mine.
See full post 

Houdini Lounge » How to shade the fractured geomery(interior and exterior) ?

User Avatar
SreckoM
379 posts
Online
 2012年9月4日 15:28:43
YOu just need to create groups, look under Group tab.
See full post 

Houdini Lounge » OSX Mountain Lion released

User Avatar
SreckoM
379 posts
Online
 2012年8月20日 06:53:28
I am having issues with Mountain Lion. I am missing icons even though I installed XQuartz. Is there something specific I need to do beside installing it?
See full post 

Houdini Indie and Apprentice » Command line render with Apprentice

User Avatar
SreckoM
379 posts
Online
 2012年6月24日 19:39:41
Thanks a lot! This works fine.
See full post 
  • 最初
  • 14
  • 15
  • 16
  • 17
  • 最後
  • Quick Links
Search links
Show recent posts
Show unanswered posts
製品
  • Houdini
  • Houdini Engine
  • Houdini Indie
学習
  • Houdini 講演
  • 教育プログラム
サポート
  • カスタマーサポート
  • ヘルプデスク FAQ
  • ドキュメント
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use (英語)
  • Privacy Policy (英語)
  • License Agreement (英語)
  • Accessibility (英語)
  • Responsible Disclosure Program
COMPANY
  • SideFX社について
  • Careers
  • Press
  • Internships
  • お問い合わせ
Copyright © SideFX 2025. All Rights Reserved.

使用言語