-
-
Technical Discussion » Leave only the first prim in a prim group
By element33,
- 3
- 803
-
By animatrix_
-
-
Technical Discussion » Identifying the active input in a switch with many inputs
By element33,
- 5
- 1254
-
By element33
-
-
Technical Discussion » Real-time object outline in the viewport
By element33,
- 8
- 3040
-
By mestela
-
-
Technical Discussion » Remove "diagonal" edges (triangles to quads)
By element33,
- 1
- 1303
-
By mestela
-
-
Technical Discussion » Viewport "info" font
By element33,
- 0
- 656
-
By element33
-
-
Solaris and Karma » Older vex shaders -> Karma XPU question
By element33,
- 2
- 1636
-
By Njordy
-
-
Technical Discussion » POP Grains (polyline-connected) "flabby" look
By element33,
- 1
- 758
-
By mestela
-
-
Technical Discussion » Nice rounded corners (bevel) in 2D
By element33,
- 3
- 1324
-
By element33
-
-
Technical Discussion » Access variables between two Python SOPs
By element33,
- 2
- 1204
-
By element33
-
-
Technical Discussion » primitive order
By element33,
- 3
- 942
-
By tamte
-
-
Technical Discussion » Clear Houdini console from Python?
By element33,
- 0
- 965
-
By element33
-
-
Technical Discussion » KineFX: Is it possible to solve IK with more than 2 bones?
By raincole,
- 5
- 2568
-
By raincole
-
-
Technical Discussion » up/N orient info to quaternion
By element33,
- 10
- 2676
-
By element33
-
-
Technical Discussion » Isolated vex code (not material) in Karma
By element33,
- 3
- 1896
-
By jsmack
-
-
Technical Discussion » "Neat" quad mesh from an arbitrary triangular mesh
By element33,
- 3
- 2742
-
By tamte
-
-
Technical Discussion » Vector disp.: overhang possible?
By element33,
- 0
- 1325
-
By element33
-
-
Technical Discussion » SOP node color (not icon) in UILight.hcs / NodeGraphLight.inc
By element33,
- 3
- 2070
-
By element33