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Found 377 posts.

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Houdini Lounge » Thoughts on mantra

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SreckoM
378 posts
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 2017年10月20日 04:24:54
For interiors, just use PBR, Area lights to fill (unchecked Normalized area and with Physical falloff). Help path trace with photons using GI Light. I usually do not go more than 1 mil photons and sometimes change Filter to 5-10, that is all I change from default settings. Use Environment light with HDR and if you have windows opening use Portals. It is, of course slower than Corona, but not significantly. Corona has better GI so it gives more pleasant results, but that is because it is optimized for arch vis work, it can not do half of the stuff Mantra can.

This image was rendered in 12 min, with default sampling setting and PixelSample at 4x4, Diffuse limit 3 and Color limit 5. On laptop with i7 4860HQ. Photon count was just 10000.
Edited by SreckoM - 2017年10月20日 11:13:31
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Houdini Lounge » Houdini 16.5 must be imminent...

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SreckoM
378 posts
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 2017年10月20日 04:24:04
Would not blame just Side Effects for that.
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Houdini Lounge » macOS High Sierra

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SreckoM
378 posts
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 2017年10月12日 04:32:23
Working with VM and Houdini is non sense.
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Houdini Lounge » Houdini 16, booleans and polybevel

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SreckoM
378 posts
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 2017年4月14日 07:30:02
Wow that is amazing, seems even better than MODO mesh fusion! There are some accuracy issues where MeshFusion is doing better job though. Great work.
Edited by SreckoM - 2017年4月14日 07:34:44
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Houdini Lounge » Still no option to archive an Houdini project with all dependancies referenced files?

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SreckoM
378 posts
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 2017年4月14日 05:43:06
Did you try Pre-Flight Scene?
http://screencloud.net/v/sIyG4 [screencloud.net]
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Houdini Lounge » Functional Differences Between Qt4 & 5 versions

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SreckoM
378 posts
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 2017年4月11日 06:43:28
It works nicely with latest 381 drivers.
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Houdini Lounge » Functional Differences Between Qt4 & 5 versions

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SreckoM
378 posts
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 2017年4月6日 17:43:46
For me it is driver. 378 does not want to start, 375 works perfectly.
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Houdini Lounge » Functional Differences Between Qt4 & 5 versions

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SreckoM
378 posts
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 2017年4月5日 14:12:43
Thanks for answer, I figured out it is issue with 378 Nvidia drivers. What drivers you use?
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Houdini Lounge » Functional Differences Between Qt4 & 5 versions

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SreckoM
378 posts
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 2017年3月18日 06:34:09
I can not start Qt5 build on KDE Neon which has latest Qt libraries…
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Technical Discussion » QT4 vs QT5

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SreckoM
378 posts
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 2017年3月11日 10:38:18
I am using KDE Neon, which is based on Ubuntu 16.04 and it is using latest QT but I am not able to start Houdini, only QT4 version. Other QT5 apps I am using are working just fine. Anyone experiencing this?
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Houdini Lounge » Licensing Apprentice on USB Drive

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SreckoM
378 posts
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 2017年3月8日 09:53:40
Why would you do that? It is free license. Install it on both workstations.
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Houdini Lounge » Houdini 16

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SreckoM
378 posts
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 2017年1月26日 14:27:31
—
Edited by SreckoM - 2017年1月26日 14:27:44
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Houdini Lounge » Houdini 16

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SreckoM
378 posts
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 2017年1月26日 14:27:28
Nice, like it.
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Technical Discussion » Houdini Apprentice to Indie Upgrade

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SreckoM
378 posts
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 2017年1月26日 05:49:23
Yeah you do not have Indie license but Engine Indie.
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Houdini Lounge » Houdini 16

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SreckoM
378 posts
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 2017年1月22日 12:16:39
No you do not.
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Work in Progress » Blender x Houdini x Renderman Main Character of Story Animation

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SreckoM
378 posts
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 2017年1月20日 12:34:50
Chew the basics first, before doing story animation.
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Houdini Lounge » H&M post

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SreckoM
378 posts
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 2017年1月10日 13:05:47
Gr8 work Jordi, as usual.
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Houdini Indie and Apprentice » OpenGL ROP control display of nulls

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SreckoM
378 posts
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 2017年1月10日 05:48:07
Sooooo, I am guessing that is not possible….
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Houdini Indie and Apprentice » OpenGL ROP control display of nulls

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SreckoM
378 posts
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 2017年1月9日 07:18:22
Is it possible to turn off Nulls when doing OpenGL ROP render? I am doing some previz and have bunch of nulls that I would like to turn off, but not one by one … Even tohugh I made them not visible in viewport OpenGL renders them anyway.
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Houdini Lounge » Why Doesn't Jeff Wagner's Mac Crash?

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SreckoM
378 posts
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 2016年12月30日 18:36:18
Enivob
Thanks for the info, I guess i was hoping for a Christmas miracle and I could use Houdini on my MacMini again.

I never understood how Software giants could have unresolved issues? I mean there are millions of dollars to solve the problem and tons of brain power. In my mind all you need is an if then else to fix the problem.

If the code is attempting to use an OpenGL function that is known to crash on Intel, don't perform that operation and instead use a non-crashing default. Aren't there software fall backs to hardware accelerated features that could reside in an ELSE condition?
I guess it is easier for them that you buy new Mac
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