Simple Baker node : baking problem edges blurred

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Hi everyone ! I'm new on Houdini and I'm trying to bake the result of a simple simulation.

I use the Simple baker but I'm having an issue with my final texture : I have strange blurred artifacts on the right and top of the edges of my texture. I don't know where it comes from !

I have a plane merged with my bricks as a high and I have a simple grid for the low mesh.

Do you have any ideas of what's going on ?

Thanks !

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simu_brique.jpg (997.4 KB)
houdini.PNG (172.5 KB)

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Problem solved ! it was a basic UV issue …

But I have another question about the normal map generation by the Simple Baker, it seems that the normal exported as a texture after my bake is not very good, as if the smoothing groups are broken, have you got any ideas ?I exported a 2k but the result is the same !

Thanks !
Edited by Astrid_Mzk - 2020年1月20日 08:17:33

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ce.PNG (229.8 KB)

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Looks like you might be baking from the lowres? Or try adding a normal sop on the high before the baker.
Luiz Kruel
Senior Technical Artist
SideFX
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