Day 3 | Elements: Water
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Bencze
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2020年7月3日 14:53
Here you are, my entry for 3rd day's challenge: Water Element
ups.. I rendered the water element symbol upside down
had to rotate the image
sorry
Edited by Bencze - 2020年7月3日 15:31:58
Attachments:
WaterElement_CB.png (1.5 MB)
WaterElementSymbol_CB.png (1.6 MB)
2020年7月3日 14:54
Edited by Tharun Joseph - 2020年7月3日 14:55:02
Attachments:
FRAME.png (4.1 MB)
stuartw
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2020年7月3日 14:56
My Day 3 with the ripple solver
evanrudefx
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2020年7月3日 14:57
my submission for water
Attachments:
water_final.png (2.9 MB)
Thanks, Evan
2020年7月3日 15:39
Attachments:
photo.png (808.3 KB)
jjerome
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2020年7月3日 15:41
Here is the water ! So little time available
!
Attachments:
Water.jpg (757.0 KB)
manas16
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2020年7月3日 16:02
HOULY Daily Challenge Day 3 Water Twist in Life
Attachments:
water.jpg (292.8 KB)
arvidurs
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2020年7月3日 16:04
HOULY Daily Challenge Day 3 Water Wipe Out
Edited by arvidurs - 2020年7月3日 16:04:54
Attachments:
houlie_03.rop_comp1.0001.jpg (542.5 KB)
Fred Eric
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2020年7月3日 16:39
next element in the list. water. C&C welcome. greetings Fred “Be water, my friend” Bruce Lee
Attachments:
houly_2020_03_water_cam1.jpg (455.5 KB)
tortele
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2020年7月3日 16:57
Advected by volumes.
VIDEO
PPZ
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2020年7月3日 16:58
Houly water is watching you
Attachments:
houlywater.jpg (854.5 KB)
croleo
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2020年7月3日 17:00
Hola!! Here my submission for the Day 3
Attachments:
HOULY_DAY03_Water.png (658.3 KB)
pidgyedits
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2020年7月3日 17:12
Generic glass!
Struggled rendering in Mantra for this one, this took 2 hours and still didn't clean up too nicely..
Ted Pallas
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2020年7月3日 17:23
This is my entry for Day 3 of HOULY! Today's theme was water - growing up just off of Jones Beach means it's hard for me to think about water without thinking about all the trash that floats around inside of it.
I decided to meet today's theme with a rig that would simulate the dynamics of some waterlogged plastic bits and bobs. This one is pretty simple - make a geo for the FLIP, convert it to a FLIP source with the shelf tool, add a geo for the trash, make it RBD, and then go and tweak FEEDBACK SCALE on the SOLVER tab of the VOLUME MOTION tab. I found “5.44” was a good setting for the FEEDBACK SCALE, some older forum posts made it seem like it wanted to be a huge number but that wasn't the case for me.
HIP attached, this is a fun rig!
Edited by Ted Pallas - 2020年7月3日 17:28:06
Attachments:
hl3_tedatsavages.hiplc (3.9 MB)
2020年7月3日 17:25
day three of making a whatever my laptop is capable of doing before it melts hahaha
Edited by exoskeleton___ - 2020年7月3日 17:25:29
Attachments:
jul3_water._mantra_beauty._001_0120.jpg (507.2 KB)