Hi everyone,
I stubbled upon an issue I have with Houdini engine.
I did a building interior generator. Inside Houdini, a parameter for the HDA allows to me scatter windows on the walls while preserving the procedural walls disposition.
When I do the same thing in Engine (Unity), the walls keep being recooked even though they are much higher in the graph (and no dependancy whatsoever with the windows), altering a "seed" that I was fine with (it's not a seed per say, the disposition has no deterministic value to be refered to).
Correlatively, that also means that a process that was quick to cook becomes MUCH longer; diminishing the viability of the tool.
What are my options here you would say ?
Engine keeps recooking upstream nodes
1062 0 0- gargam
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