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Recent Forum Posts
delete connected geo when any points contain something? 2024年3月18日3:54
AMAZING! Thankyou Tomas.
delete connected geo when any points contain something? 2024年3月17日21:16
Dear SideFX-Forumers,
I have a come across a problem tonight that I can't work out.
I have a bunch of shapes.
I have done intersection tests and managed to store an attribute (x) that is greater than zero if the shapes are intersecting.
It is stored on every point.
So then I used the connectivity SOP and each shape has a class attribute at every point.
So now ... how do I delete every shape?
ie. VEX would be in non-VEX terms: if the attribute (x) is greater than zero delete ALL the geo that has the same class attribute number as this one
I just can't seem to get my head round it!
Thanks,
Nick
I have a come across a problem tonight that I can't work out.
I have a bunch of shapes.
I have done intersection tests and managed to store an attribute (x) that is greater than zero if the shapes are intersecting.
It is stored on every point.
So then I used the connectivity SOP and each shape has a class attribute at every point.
So now ... how do I delete every shape?
ie. VEX would be in non-VEX terms: if the attribute (x) is greater than zero delete ALL the geo that has the same class attribute number as this one
I just can't seem to get my head round it!
Thanks,
Nick
Using .sim with initial state in Vellum 2023年7月26日5:04
Dear Forumers,
So I have used a FLIP .sim file as an initial state, fed back into the DOPNET containing another FLIP before.
Yesterday I discovered the Vellum SOP does not seem to have an Initial State parameter.
How can you feed the state of a Vellum sim back into another sim?
Thanks for any help in advance,
Nick
So I have used a FLIP .sim file as an initial state, fed back into the DOPNET containing another FLIP before.
Yesterday I discovered the Vellum SOP does not seem to have an Initial State parameter.
How can you feed the state of a Vellum sim back into another sim?
Thanks for any help in advance,
Nick