Carl Moleta
Carl Moleta
About Me
専門知識
Generalist
INDUSTRY
Advertising / Motion Graphics | Film/TV
Connect
LOCATION
Melbourne,
Australia
ウェブサイト
Houdini Skills
Availability
I am available for Freelance Work
Recent Forum Posts
How to use Substance plugin w/ Redshift 2024年2月1日20:42
Hi there,
I'm trying to figure out how I can import SBAR files into Houdini to use with Redshift. I've seen most of the documentation on the Sidefx, substance and Redshift sites and done a bit of diving into some of the Sidefx and Redshift forums, but it looks like I'm missing a vital piece of info on how to go about it.
I've been loading the substance node on the SOP level, and it shows up in the viewport, but looks like it's being driven by a principled shader and I have no idea how to transfer this info off of this node and bring it into a redshift material.
is there any documentation or info on how to do that?
I've seen this thread:
https://www.sidefx.com/forum/topic/70638/ [www.sidefx.com]
Which talks about using RStexturesampler to drive it. But from my understanding, does that mean you would have to manually punch all of this in and have no modularity anymore?
I'm new to Houdini, only 4/5 months in, so I'm not too savvy on all the workflows in here yet.
Any help, or direction to some documentation/ forums I haven't been able to find would be greatly appreciated!
Thanks!
I'm trying to figure out how I can import SBAR files into Houdini to use with Redshift. I've seen most of the documentation on the Sidefx, substance and Redshift sites and done a bit of diving into some of the Sidefx and Redshift forums, but it looks like I'm missing a vital piece of info on how to go about it.
I've been loading the substance node on the SOP level, and it shows up in the viewport, but looks like it's being driven by a principled shader and I have no idea how to transfer this info off of this node and bring it into a redshift material.
is there any documentation or info on how to do that?
I've seen this thread:
https://www.sidefx.com/forum/topic/70638/ [www.sidefx.com]
Which talks about using RStexturesampler to drive it. But from my understanding, does that mean you would have to manually punch all of this in and have no modularity anymore?
I'm new to Houdini, only 4/5 months in, so I'm not too savvy on all the workflows in here yet.
Any help, or direction to some documentation/ forums I haven't been able to find would be greatly appreciated!
Thanks!