Robert Magee
rmagee
About Me
Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.
専門知識
Generalist
業界:
Education | Film/TV | Gamedev
Connect
LOCATION
Toronto,
Canada
ウェブサイト
Houdini Engine
INTERMEDIATE
プロシージャルワークフロー | Digital Assets | キャラクタ & アニメーション | Solaris | Mantra | Karma | PDG
BEGINNER
Pyro FX | Fluids
Availability
I am currently employed at SideFX
My Badges
SideFX Staff
Since 5月 2002
My Gallery
チュートリアル
My Talks
Recent Forum Posts
NEW Houdini Learning Portal 2026年2月4日11:59
Check out the new Houdini Learning Portal which serves as a centralized hub for tutorials, collections, content, and talks. Its design includes filters and category links, enabling users to quickly access the educational materials they require. Bookmark lessons for your My Learning page or create Collections to organize your learning into playlists that you can share with other artists. To get a more professional perspective, explore the Content Library and the Talks and Webinars.
https://www.sidefx.com/learn/learning-library/tutorials/ [www.sidefx.com]
PS - Anyone who is logged in can now create collections. You can start one by clicking on the plus icon on tutorials that will then let you add to an existing collection or create a new one. You can keep these private to assist your learning needs or make it public to share with the community
https://www.sidefx.com/learn/learning-library/tutorials/ [www.sidefx.com]
PS - Anyone who is logged in can now create collections. You can start one by clicking on the plus icon on tutorials that will then let you add to an existing collection or create a new one. You can keep these private to assist your learning needs or make it public to share with the community
Education licence: how to use Houdini Engine for Unreal 2026年1月15日11:35
If you are using Houdini Indie then you need to be using Houdini Engine for Indie. Again No Houdini Engine for Unreal/Unity because that will be the default license grabbed by Unreal and it cannot open .hdalc files.
The Houdini Engine for Indie will open both .hdalc and .hda files but not .hdanc.
The Houdini Engine for Indie will open both .hdalc and .hda files but not .hdanc.
Contest Updates 2026年1月6日16:45
In case you missed it, the deadline has been moved to January 31, 2026.
We are getting some great entries that are on the longer side. There is definitely room for some 10-20 minute quickstart/quicktip-type lessons that teach one thing very quickly. This would be good for the node-reference category for sure.
We are getting some great entries that are on the longer side. There is definitely room for some 10-20 minute quickstart/quicktip-type lessons that teach one thing very quickly. This would be good for the node-reference category for sure.