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TOTAL DURATION: 1h 2m 59s

A great way to understand Houdini’s node-based workflow is to explore it in the context of a project. It is important to start learning how to think and work procedurally. In this lesson, you will learn how to create your own custom brickify tool using procedural nodes and networks to define its function and interface.

Along the way you will get to use different aspects of Houdini’s workspace. By learning how to use these UI elements together, you will dive deeper into Houdini’s node-based workflow. The lessons will then give you a chance to put your ideas into practice, which is one of the best ways to learn.

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

コメント

  • erasesea 3 ヶ月 前  | 

    It's so fast I can't keep up. I can't see anything because it's going too far.

    • erasesea 3 ヶ月 前  | 

      misunderstood after only watching the video. The PDF is so well organized, I like it! I can't delete the reply, so I'll reply instead

  • Immy_Raja 2 ヶ月, 1 週間 前  | 

    task was quite straight forward but after smoooth shading at the end, my nuggin on my brick is not quite circular, it has straight edges, ive repeated the lesson and found the same result.

  • Immy_Raja 2 ヶ月, 1 週間 前  | 

    it seems to happen when i do the last polybevel onto the group :) any help would be great

  • Immy_Raja 2 ヶ月, 1 週間 前  | 

    i figured it out, i missed a step, when beveling make sure you turn off group selection in the parameter plane, before you select include edges box,

  • animatedpaul 1 ヶ月, 4 週間 前  | 

    my point light isn't allowing me to manipulate it

  • leifdux 1 ヶ月, 1 週間 前  | 

    Interesting, I know everything is wired correctly because I am able to get both the color from the Color Node as well as the Cd attribute with the rubber toy color.
    But...when I do check Pack and Instance, it does not show any color at all (just the grey color you see in clay).

    Did not check Add Shader in the testgeometry_rubbertoy too... Help please...

    • rmagee 1 ヶ月, 1 週間 前  | 

      Did you change your viewport to OpenGL? There were instructions at the beginning of the first video. That might be causing the issue.

      • leifdux 1 ヶ月, 1 週間 前  | 

        Thank you for the reply! Yes, not setting viewport to OpenGL was the issue (was set to Vulkan).
        Sorry, I was following the textbook version until I got stuck at this. (I believe the textbook did not mention to set to OpenGL?)

        Is here the best place to reach for Q&As?
        My lego blocks are seemingly too big and is overlapping a lot, I'll follow the video version to troubleshoot.

        • rmagee 1 ヶ月, 1 週間 前  | 

          Post to the Houdini Learning Material forum and ping me - be sure to include your hip file. That will make it easier to find where things aren't working.

  • Emil 2 日, 13 時間 前  | 

    Thx Rob for a nice tut. I wanna know why you set the attribvop to Run Over: Vertices and then promote them back to Points, couldn't we just read the Cd from the texture and apply directly to points?

  • Emil 2 日, 13 時間 前  | 

    Hi again Rob, I just gave it a shot by using the Attribute From Map node which works directly on points and it kinda replaced those 2 nodes (attribvop and attribpromote), at least visually looks the same.

  • janisfs 9 時間, 29 分 前  | 

    Hi Rob
    I noticed this - the pegboard has an uneven shadow from the figure. There is a shadow on the base, but the tops of the bricks do not have one.
    How can this be fixed?

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