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Learn how to create a Platform tool that uses basic shapes to generate platforms. The tool creates new geometry and then adds instanced details around the platform.

Project Titanは、Houdini のプロシージャルワークフローを実制作環境でテストするためのインハウス技術デモで、3D 環境の生成に Unreal Engine 5 の最新テクノロジを活用しています。詳しくはこちらをご覧ください。



Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete


  • henrylmosley 4 ヶ月 前  | 

    Quite an interesting course on the Project Titan Platform tool!

  • designlevel 4 ヶ月 前  | 

    Really exciting.. Thank you so much :)

  • alexandreguerra 2 ヶ月, 1 週間 前  | 

    Impressive, thanks for the tutorial

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