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Solaris is Houdini’s environment for interacting and authoring USD scenes and assets. USD is an optimized file format that allows for efficient workflows for teams or individuals.
This course will take viewers through the process of building USD Assets according to the ASWF USD Working Group’s guidelines. Some of the topics covered in this course are: understanding and creating variants, going step-by-step through the asset structure guidelines, learning how to use the Component builder, and working through a practical example of setting up a small scene. The goal for this course is to understand the specifics of USD Assets, and how to properly set their hierarchies for your specific needs.
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コメント
__feisar__ 1 年, 10 ヶ月 前 |
Fantastic tutorials on USD, Peter!!
SideFX has really been stepping up the training. Please keep going!
Imconected 1 年, 10 ヶ月 前 |
One of the best resources for USD authoring out there can wait for more about animated USD's assets.
Thanks for putting this together.
conomara 1 年, 8 ヶ月 前 |
this stuff is well presented gold, and super appreciate the supporting files. thanks alot.
also thanks for referencing the guidelines doc from the working group for additional reading
Yann_P 1 年, 5 ヶ月 前 |
Hello Peter !
Thanks -again- for your videos, great source of information and "how-to" !
I have an almost not relevant question : what text editor are you using ?
I'd like to have this section folding ability when looking at usda files :)
SpeLL 7 ヶ月, 2 週間 前 |
Amazing tutorial!
Thank you very much!
jnrnkns 1 ヶ月 前 |
thanks for the great tutorial!!
and one question->
there is no .hip file included in the project files download right?
i think it would be super helpful if you could provide the .hip to be able to go into details.
e.g. where the `@sourcename` expression comes from... (in the material variants section) is it a TOPs? variable?
many thanks
jnrnkns 1 ヶ月 前 |
ok nevermind, i found the hip-file, when downloading and unzipping on windows...
maybe unzipping problem on macos?!?
PArcara09 1 ヶ月 前 |
Hey there! Glad you found the videos helpful.
The @sourcename attribute is one that is specific to reference nodes, and I believe it's created internally to that LOP. It's just a way to reference the name of the file being loaded and use that to name the destination primitive for the source USD content. No TOPs being used there. Hope that helps.
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