MATERIAL-BASED DESTRUCTION
Material-based Destruction Tools make it easier to set up and art direct destruction shots by providing tools for pre-fracturing materials such as concrete, glass and wood while automatically building constraint networks that tie the whole system together.
FRACTURING & GUIDED SIMS
From guided simulations to SOP-level setups, VFX artists can create blockbuster FX faster than ever before. Houdini includes a realistic chipping algorithm, support for easy fracturing with custom meshes and new soft-constraint plasticity attributes. In Houdini 21, RBD now supports damage maps for art-directable breaking.
HOUDINI IN PRODUCTION
Godzilla Minus One
Dive into the making of Godzilla Minus One with VFX Artist Shinji Miyake from Shirogumi Inc. Miyake shares how the studio tackled the film’s intense visual effects, from destruction and water simulations to capturing the terrifying scale of Godzilla. With a focus on procedural workflows using Houdini, the episode explores Shirogumi's creative and technical challenges, the emotional tone of the film, and the collaborative spirit behind one of Japan’s most visually ambitious monster movies.
RBD Car Rig
The RBD Car Rig converts car geometry into a driveable dynamic car rig with constraints for the suspension and motors. It is adaptable to any input geometry, and has four built-in wheel layouts.
Destruction FX Nodes
Here some of the nodes to look out for when working with Destruction in Houdini. These nodes let you initiate, add properties to and control the look of your simulations.
LEARNING RESOURCES
Check out a growing collection of curated lessons focused on Destruction FX in Houdini.
DESTRUCTION FX LEARNING PATHDESTRUCTION FX TOOLS ARE AVAILABLE IN:
Houdini CORE* | Houdini FX | Houdini Indie | Houdini Education | Houdini Apprentice
* ONLY SOP LEVEL SIMULATION TOOLS