FLUID FX

Make a splash with Houdini’s Fluid FX tools, the ultimate solution for simulating water, splashes, pouring liquids and majestic waterfalls. Craft photorealistic ocean waves or stylized fantasy fluids using Houdini to control the shape of the fluid at every stage.

SOP | FLIP

Like many other VFX tools, fluids has SOP level tools to create a better experience for artists.
These tools include support for viscocity, arbitrary boundaries and upresing of sims for closeup shots.

SOP Level Tools
Viscocity
Boundaries
Upresing

Viscosity

Houdini expands the adaptive pressure projection to include viscous fluids. This lets artists focus on the surface area details to create faster sims or bigger sims that consume less memory.

Neural Point Surface

H21 | The neural point surface tool uses Machine Learning to generate cleaner, sharper, and more detailed surface reconstructions from point data, offering VFX artists improved accuracy, temporal stability, and customizable models for a wide range of materials and effects.

HOUDINI IN PRODUCTION

Avatar: The Way of Water

Nicholas Illingsworth, FX Supervisor at WETA FX chats with us about how they put Houdini to use in the production of Avatar: The Way of Water, specifically around the creation of water and fire related VFX. Nicholas also discusses how Houdini was integrated into proprietary toolsets used at WETA FX as well as the benefits of a procedural workflow.

Distributed Sims

Distributed simulations let you spread out your calculations to several computers. These are available for narrow band and white water sims to make it easier to create larger effects.

                          

Narrowband

                          

White Water

Ocean Tools

New tools include generating whitewater at the SOP level and an Ocean procedural for rendering more efficiently. Oceans can also be integrated with FLIP Fluids effects.

SOP-level White Water
Igor Zanic

Ocean Procedural

Multi-solvers

Fluids can also be found in multi-solvers such as Vellum and MPM. These make it easier for the fluids to interact with other effects such as RBD, grains or cloth.

Nodes

Here some of the nodes to look out for when working with Fluids in Houdini. These nodes let you initiate, add properties to and control the look of your simulations. 



LEARNING RESOURCES

Check out a growing collection of curated lessons focused on Fluid FX in Houdini. 

FLUIDS LEARNING PATH

FLUID FX TOOLS ARE  AVAILABLE IN:

 Houdini CORE*     |       Houdini FX     |      Houdini Indie     |      Houdini Education     |      Houdini Apprentice


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* ONLY SOP LEVEL SIMULATION TOOLS