SOP | FLIP
Like many other VFX tools, fluids has SOP level tools to create a better experience for artists.
These tools include support for viscocity, arbitrary boundaries and upresing of sims for closeup shots.
HOUDINI IN PRODUCTION
Avatar: The Way of Water
Nicholas Illingsworth, FX Supervisor at WETA FX chats with us about how they put Houdini to use in the production of Avatar: The Way of Water, specifically around the creation of water and fire related VFX. Nicholas also discusses how Houdini was integrated into proprietary toolsets used at WETA FX as well as the benefits of a procedural workflow.
Ocean Tools
New tools include generating whitewater at the SOP level and an Ocean procedural for rendering more efficiently. Oceans can also be integrated with FLIP Fluids effects.
Nodes
Here some of the nodes to look out for when working with Fluids in Houdini. These nodes let you initiate, add properties to and control the look of your simulations.
LEARNING RESOURCES
Check out a growing collection of curated lessons focused on Fluid FX in Houdini.
FLUIDS LEARNING PATHFLUID FX TOOLS ARE AVAILABLE IN:
Houdini CORE* | Houdini FX | Houdini Indie | Houdini Education | Houdini Apprentice
* ONLY SOP LEVEL SIMULATION TOOLS