6ril

6ril

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RigPose BAKE ERROR Feb. 14, 2025, 1:19 p.m.

OUPS
I should delete this topic, a restart and the problem was gone.

RigPose BAKE ERROR Feb. 14, 2025, 1:06 p.m.

Hi,

Whenever I click on the bake button of the rigpose node, I get an error :
Traceback (most recent call last):
File "kinefx::Sop/rigpose/bake", line 1, in <module>
File "kinefx::Sop/rigpose, PythonModule", line 38, in showBakeDialog
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.332/packages/kinefx/python3.10libs\kinefx\ui\bakingdialog.py", line 443, in setNode
self._checkSourceOutput()
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.332/packages/kinefx/python3.10libs\kinefx\ui\bakingdialog.py", line 385, in _checkSourceOutput
if len(self.source_node.outputNames()) > 1:
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.332/houdini/python3.10libs\hou.py", line 15759, in outputNames
return _hou.Node_outputNames(self)
hou.ObjectWasDeleted: Attempt to access an object that no longer exists in Houdini.


The rigpose is directly connected to the output of my skeleton.
I'm stuck !
Please help

How to limit/constraint an IK chain ? Feb. 2, 2025, 5:58 p.m.

well, that's not a very popular topic...

I managed with some help to achieve what I wanted to do with the lookat, but it's actually useless since I can't limit the rest of the leg since IKchain can't be limited (what a shame and why???).

So I went the fullbody IK route, with kinefx since APEX FBIK can't have limits. The result is just horrible to animate, nothing to prevent you from going out of bounds...

I can't find any examples online, has anyone ever rigged an hexapod mechanically ?