Alex P. Twigg

Alex P Twigg

About Me

Connect

LOCATION
Ware, Herts, United Kingdom
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Continue to increment point numbers after particles die March 2, 2017, 7:34 a.m.

As far as I know you can't copy using anything other than the point number. What is it that you want to happen to the geo when the particle dies? Do you want it to die as well or do you want it to hang around?

Warning from shaders in locked digital assets March 1, 2017, 12:57 p.m.

Sadly in most instances I need the shader to have displacement so that isn't an option usually. Sad times!

Continue to increment point numbers after particles die March 1, 2017, 11:55 a.m.

So what you might be looking for is point ID. These aren't re-used in a particle sim. If you set the ID of the copied geo to that of the particles (you can do this on the copy sop) and change motion blur of the object to Geometry Velocity Blur this should sort you out.

The motion blur is set in the Sampling tab of the Rendering tab of the geo node you are working in.