Theobald Beyer
Ardor
About Me
EXPERTISE
Developer
INDUSTRY
Gamedev
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LOCATION
Germany
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Houdini Skills
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Recent Forum Posts
Geometry Level TOP network in HDA in UE4 June 6, 2019, 6:03 a.m.
Thanks a lot, that worked! At least in Houdini, in UE4 it still does not give any output though, I'll investigate further.
Edit: looks like I messed up my private and work accounts, but same person as D30515
Edit: looks like I messed up my private and work accounts, but same person as D30515
different random values for (seemingly) identical seed May 12, 2019, 10:39 a.m.
Hello everyone,
I am using a attribute wrangle node to move some points randomly. Points with the same y value however should be moved the same amount. To achieve this I feed @P.y into the rand() function.
Unfortunately this gives me different values for some of the points and I don't understand why. I saved the seed and rand() values as attributes to the points to look at them. This is the code I used:
f@seed = float(@P.y);
f@rnd = rand(@seed);
I attached the out
come
I am using a attribute wrangle node to move some points randomly. Points with the same y value however should be moved the same amount. To achieve this I feed @P.y into the rand() function.
Unfortunately this gives me different values for some of the points and I don't understand why. I saved the seed and rand() values as attributes to the points to look at them. This is the code I used:
f@seed = float(@P.y);
f@rnd = rand(@seed);
I attached the out
Image Not Found
come