Arjuna Ravikumar
Arjuna Ravikumar
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Closing holes in a poly mesh Jan. 10, 2015, 2:08 p.m.
Thanks so much for the examples! They're pretty good, but still aren't achieving the exact look I was going for. It was helpful to learn more about VEX though.
I found this image online:
https://raw.githubusercontent.com/maxogden/ndarray-stl/master/img/mario-makerware.png [raw.githubusercontent.com]
The effect on the right-most model is what I'm going for. Is there a term for that sort of voxel smoothing? Is there an existing algorithm that creates it? I don't know what to google for
I found this image online:
https://raw.githubusercontent.com/maxogden/ndarray-stl/master/img/mario-makerware.png [raw.githubusercontent.com]
The effect on the right-most model is what I'm going for. Is there a term for that sort of voxel smoothing? Is there an existing algorithm that creates it? I don't know what to google for
Closing holes in a poly mesh Dec. 31, 2014, 2:29 p.m.
I'm trying to take any input geometry - convert it to a voxelized geometry (i.e. represented by cubes) like in Minecraft.
Then I'm trying to smooth those hard corners of the cubes to more gentle slopes like you can see in my first image. I.e. every 90 degree edge between two faces will get deleted and replaced by a 45 degree slope.
The corners get a little more complex, but basically follow the same principles.
I'm not sure if that explanation helps at all Let me know.
Then I'm trying to smooth those hard corners of the cubes to more gentle slopes like you can see in my first image. I.e. every 90 degree edge between two faces will get deleted and replaced by a 45 degree slope.
The corners get a little more complex, but basically follow the same principles.
I'm not sure if that explanation helps at all Let me know.
Closing holes in a poly mesh Dec. 19, 2014, 6:17 p.m.
Thanks! Those are some sops I hadn't even considered. I'll start looking into them.
I've attached the hip file which is unfortunately very cluttered at the moment.
There's a branch on the Left which is the one I'm working on.
Ignore the one on the right - it does the job, but also generates unwanted polygons.
I have left comments for the two branches.
Unfortunately I'm going to be out on break for the next 10 days, so I might not check or reply to this thread. Thanks for the information. I'll play with it to see what I get.
Happy holidays!
I've attached the hip file which is unfortunately very cluttered at the moment.
There's a branch on the Left which is the one I'm working on.
Ignore the one on the right - it does the job, but also generates unwanted polygons.
I have left comments for the two branches.
Unfortunately I'm going to be out on break for the next 10 days, so I might not check or reply to this thread. Thanks for the information. I'll play with it to see what I get.
Happy holidays!