Lucas Ceccherini

Babkou

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Recent Forum Posts

Particles Loop seamless Sept. 12, 2026, 7:56 a.m.

Hi,

I’ve spent an entire day trying to get a simple particle simulation to loop cleanly.

I’m getting pretty frustrated because the Labs Make Loop node specifically made for particles simply doesn’t work.

What surprises me the most is that, after more than 20 years of Houdini, I find it pretty crazy that there still doesn’t seem to be a simple and reliable SOP solution for looping a particle simulation.

I’ve gone through quite a few resources: ODForce, YouTube, documentation, and various artist setups. Most of the solutions I found are either outdated or only work for specific cases.

Does anyone have a robust method for looping a particle simulation regardless of the particles’ life and age?

At the moment, the only working solution I’ve found is to cut the usable simulation duration in half, then overlap two time-offset versions and crossfade between them using pscale.

It works, but it’s definitely not ideal.

Solaris/Karma unstable May 3, 2022, 6:06 a.m.

Hello here,
I've been working on Houdini for 6 years now. And for production needs we are looking for the software on which we will make our future project.

We did a lot of testing on solaris and karma.

We feel the potential of the tool but unfortunately we have a lot of crashes and visualization bugs.

Most of the crashes don't give me an error message, my Houdini simply shuts down.

Often it's when you go from houdini GL to rendering, or when you decide to visualize the rop karma.

It's a shame because I would have liked to brag about having done an entire project on Houdini but I think it's too early for the moment

Problem with "convexdecomposition" node Nov. 7, 2019, 5:16 a.m.

Hi guys,
For a basic scene i want to delete some polygon from my geo, and use a convexdecomposition for my bullet data in the DOPNET.
But this setup dont work … when i desable the "convex" my sim working. So the problem it's from the convexdecomposition.

Anyone have a workflow for make work this node ? because if i swich my collider mode on RBD and use a vdb for make a collision my sim it's to long.

Thx all !