Bryan Cross
Bryan Cross
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Question regarding the H15 online doc Dec. 30, 2015, 1:22 p.m.
I'm reading the online manual and I 'm stuck in the dynamics section.
I am on this page http://www.sidefx.com/docs/houdini15.0/dyno/_index [sidefx.com]
and am now moving on to http://www.sidefx.com/docs/houdini15.0/dyno/visualize [sidefx.com] under the learning Dynamics section.
This page starts off talking about Visualizing dynamics as if I know what it is and how to get to this point. I am totally lost. It reads as if this section is about pyrofx I think. Anyways If anyone could tell me where I need to be for the ‘Slices’ I would really appreciate it. I have no idea what slices are.
Thanks for your time and help!
I am on this page http://www.sidefx.com/docs/houdini15.0/dyno/_index [sidefx.com]
and am now moving on to http://www.sidefx.com/docs/houdini15.0/dyno/visualize [sidefx.com] under the learning Dynamics section.
This page starts off talking about Visualizing dynamics as if I know what it is and how to get to this point. I am totally lost. It reads as if this section is about pyrofx I think. Anyways If anyone could tell me where I need to be for the ‘Slices’ I would really appreciate it. I have no idea what slices are.
Thanks for your time and help!
Maya to Houdini modeling and Rendering VFX Dec. 28, 2015, 1:03 p.m.
Hi All
I've done a few searches but I am having troubles finding a good workflow plan for Modeling in Maya and applying VFX and rendering in Houdini. I'm looking for some guidelines on preparing a model for use in Houdini for Rain, Snow and possibly destruction VFX. I attached a pic of a scene I am working on for this project. Anyways, any help with avoiding gotchas and workflow tips would be greatly appreciated. My fear is that I will get too far into it and realize I've made a huge workflow mistake. First thing I noticed was that in Maya my scene is proper scale but in Houdini it's huge.
My plan as of now is the following
1. Model the scene (Probably will keep it High Poly)
2. UV and Texture
3. Bake texture maps
4. Bring into Houdini and apply VFX
5. Render in Mantra
I'm looking to render 3 extremely short shots(Maybe 6 seconds a piece), a rain scene, a snow scene and a sunny day scene. Might do a destruction scene if I have time.
Thank you all for your time and help!
I've done a few searches but I am having troubles finding a good workflow plan for Modeling in Maya and applying VFX and rendering in Houdini. I'm looking for some guidelines on preparing a model for use in Houdini for Rain, Snow and possibly destruction VFX. I attached a pic of a scene I am working on for this project. Anyways, any help with avoiding gotchas and workflow tips would be greatly appreciated. My fear is that I will get too far into it and realize I've made a huge workflow mistake. First thing I noticed was that in Maya my scene is proper scale but in Houdini it's huge.
My plan as of now is the following
1. Model the scene (Probably will keep it High Poly)
2. UV and Texture
3. Bake texture maps
4. Bring into Houdini and apply VFX
5. Render in Mantra
I'm looking to render 3 extremely short shots(Maybe 6 seconds a piece), a rain scene, a snow scene and a sunny day scene. Might do a destruction scene if I have time.
Thank you all for your time and help!
Simple animation breaks network. Dec. 20, 2015, 9:05 p.m.
Thanks Man! Strange, the file name is
MaleBaseMesh_SubD1_ArmsDown.OBJ
But Houdini is changing Subd1 to SubD${F} like below
MaleBaseMesh_SubD${F}_ArmsDown.OBJ
I changed the file name to the below by removing the 1 after SubD
MaleBaseMesh_SubD_ArmsDown.OBJ
Now Houdini reads the file without adding ${F}
MaleBaseMesh_SubD_ArmsDown.OBJ
Is this a bug?
MaleBaseMesh_SubD1_ArmsDown.OBJ
But Houdini is changing Subd1 to SubD${F} like below
MaleBaseMesh_SubD${F}_ArmsDown.OBJ
I changed the file name to the below by removing the 1 after SubD
MaleBaseMesh_SubD_ArmsDown.OBJ
Now Houdini reads the file without adding ${F}
MaleBaseMesh_SubD_ArmsDown.OBJ
Is this a bug?