Brynn Dw
BrynnDw
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Strange problem when rendering pyro sims with redshift May 21, 2019, 10:25 a.m.
KlausDieter568
Oh sorry, I´ve forgotten: I´m using the Houdini Indy Version 17.5.173 & Redshift 2.6.37.
I also exported the simulation as a vdb-sequence to C4D (R20.059). I could render the sim with Redshift inside C4D but I had the same problem. Could it be that I would have to delete any attributes within the Houdini sim?
When I use Mantra for Rendering in Houdini and assign the proper flame material everything works fine…
Check in the advanced tab and set them back to the defaults