Cammino

Cammino

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SOP level COPs and Solaris Dec. 3, 2025, 2:40 p.m.

I've been playing around with the substance plugin and I fear i don't know enough how COP's work to fix this myself. People have had similar issues but none of their solutions seemed to work for me.

For example:
SOP: Geo File (some FBX) -> Labs Substance Material -> OUT Null
Stage: Scene Import Material (Import SOP Geometry ticked ON) -> Camera Lights etc... -> Karma Render set. -> Karma

In the view port everything works, but when i render to Disk/MPlay I get the error:
'Unable to fetch texture file from COPs: op:/obj/Asset/Substance Node/copnet/DIFF'




I know that you could export the Substance Archive Textures to disk but I want a workflow where i can output variations for a client and just send them off without having to bake out a bunch of textures.

Importing FBX/OBJ June 11, 2016, 4:53 a.m.

Apparently i do not have any environment files for that. Maybe that's the problem?

Importing FBX/OBJ June 10, 2016, 9:10 p.m.

When I'm trying to import Obj/Fbx files from Maya to Houdini I get errors i simply do not understand. Hopfully someone here can help me out.

When i try to import a Fbx file it says:

Error: Could not inititlize FbxImporter (Unexpected file type).

And with OBj's see the attachment

I tried different Export Setting and reinstalled the programs. Currently running Houdini 15.5.480 and Maya 2016 SP6 with NC Licences

Hope that anyone here can help me with that.