Christian Gotzinger
Christian Gotzinger
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Recent Forum Posts
Digital Asset using selected points Jan. 9, 2015, 7:59 a.m.
Hello,
I need to put together a whole bunch of SOP digital assets. In many cases I will want these assets to work off of a component selection.
Let's say I select 10 polygons in a big mesh. Now I want to apply my digital asset and have those 10 polygons automatically be used as the group inside my asset, such that the asset only affects those 10 polygons. What is the correct workflow for this?
I need to put together a whole bunch of SOP digital assets. In many cases I will want these assets to work off of a component selection.
Let's say I select 10 polygons in a big mesh. Now I want to apply my digital asset and have those 10 polygons automatically be used as the group inside my asset, such that the asset only affects those 10 polygons. What is the correct workflow for this?
General workflow for polygon modeling Dec. 19, 2014, 1:42 p.m.
Alright, excellent. Thank you both for the help!
General workflow for polygon modeling Dec. 19, 2014, 5:09 a.m.
I have a question regarding “manual” modeling, i.e. moving and fusing points, extruding and knitting polygons, splitting edges etc.
Right now I perform all these operations like I would in other applications. And the node stack in my SOP window is getting extremely big. Every time I fuse two points I get a new node.
So I'm wondering, am I doing this correctly or is there a better way? If I know that I won't have to go back and change anything, can I “bake” all old nodes into raw geometry, thus lightening the number of nodes? Or should I collapse them into subnets?
And one more question: I am working off of an imported FBX file. Am I right in thinking that if the FBX file gets deleted, the Houdini file won't work anymore? Or does the information from the FBX file get stored within the Houdini file?
Right now I perform all these operations like I would in other applications. And the node stack in my SOP window is getting extremely big. Every time I fuse two points I get a new node.
So I'm wondering, am I doing this correctly or is there a better way? If I know that I won't have to go back and change anything, can I “bake” all old nodes into raw geometry, thus lightening the number of nodes? Or should I collapse them into subnets?
And one more question: I am working off of an imported FBX file. Am I right in thinking that if the FBX file gets deleted, the Houdini file won't work anymore? Or does the information from the FBX file get stored within the Houdini file?