Cody Spahr

Cody Spahr

About Me

Cody Spahr is a technical artist at SideFX, with a background in game dev.
EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
West Kelowna, Canada
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets  | Realtime FX  | PDG  | VEX
INTERMEDIATE
Character Rigging  | Animation  | Lighting  | Destruction FX  | Python
BEGINNER
Hair & Fur  | Cloth  | Muscles  | Solaris

Availability

Not Specified

My Badges

SideFX Staff
Since Jan 2023

Recent Forum Posts

PDG Services in Unreal May 1, 2026, 1:47 p.m.

Thank you for the details and steps here. It might be best for you to write up the bug as an RFE, that way the developers can track it a bit better and you can stay up to date on any progress.

PDG Services in Unreal April 28, 2026, 2:47 p.m.

Hi Tom, those are quite the cook time discrepancies you have there. I was wondering if you could provide a test hda or hip file to see if we can investigate this further? If you are getting those results in Houdini, I don't think it is anything you are doing wrong on your end, but we won't really know for sure until we can repro this on our end. You can message me privately if you want to share the files that way, or you can make a bug report.

Landscape tiles output not working for UE5 World Partition April 6, 2026, 2:16 p.m.