Crapboxer

Crapboxer

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Recent Forum Posts

Nuclear Explosion May 19, 2011, 6:50 a.m.

Hi,

I'm working on a project which is due to start next month, theme involving a nuclear explosion using pyro fx.
I've started off with some research and test simulations.

So far here are my latest results attached.

As you can see from the test render, something looks wrong with the shockwave simulation from the explosion as if it's being bounded by a box
I don't know if it's an isooffset bounding problem or something wrong I did in the apply_source area?

If I can't find a solution I'd probably have to try recreating the secondary simulation.

Nuclear Explosion May 12, 2011, 5:19 a.m.

Hi,

I'm new to pyro fx and I'm trying to achieve a nuclear explosion.
So far I've watched a couple of introduction to pyro fx videos to get me started.

In the hipc file attached, is a fireball with some adjustments I've made.

The first thing I want to create is a nice looking mushroom cloud with fire continuously burning into the clouds.
nuke_testRender02 is the result of me adjusting curves in the fuel and smoke amount graph.
The fire continues to burn but the smoke doesn't react.

nuke_testRender03 is a more successful look but the fuel and smoke dies away after some time, in this case I dragged the keyframes close to their default positions.

The problem here is probably the fact that I don't quite understand how the fuel and smoke amount graph actually works.

I was hoping if anyone could give me some advice? (: