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Normal Map from pyro simulation is very strange March 7, 2020, 6:02 p.m.
Hi Everybody!
I test how i can make normalmap from Pyro using LabsTextureSheet Node from SideFxLabsShelf.
For this test i create simple pyro simuliation sphere:
https://i.imgur.com/ACaWOxw.jpg [i.imgur.com]
And I dont understand why my baked normals looks so strange:
https://i.imgur.com/NemzQbo.png [i.imgur.com]
I need to use this for game engine and usualy it may looks like this:
https://i.imgur.com/50UF1mo.png [i.imgur.com]
Any help?
I test how i can make normalmap from Pyro using LabsTextureSheet Node from SideFxLabsShelf.
For this test i create simple pyro simuliation sphere:
https://i.imgur.com/ACaWOxw.jpg [i.imgur.com]
And I dont understand why my baked normals looks so strange:
https://i.imgur.com/NemzQbo.png [i.imgur.com]
I need to use this for game engine and usualy it may looks like this:
https://i.imgur.com/50UF1mo.png [i.imgur.com]
Image Not Found
Any help?
Image Not Found