Mattéo Martinez
Debrumaire
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Custom Parameter Tags ¶ Jan. 30, 2026, 5:28 p.m.
Ooooh ! Thank you so much didn't know it was done this way it makes sense !
Custom Parameter Tags ¶ Jan. 23, 2026, 5:48 p.m.
Hi everyone !
I'm currently trying to learn how to create our own custom parameter tags. I'm trying to create a semi-complex tag inspired by the one on the "joints#" and "parent#" parameters:
What I want is using the "selectPointGroupParm(kwargs)" function to access the points in the input of another node (currently this code allows to access the points of the current node's inputs).
For that I have to add new lines of code, and there is my problem: I cannot add this pilcrow ¶ symbol to the script that tells when we start a new line. (copy-pasting the symbol from internet doesn't work, from the script itself either, and trying the shortcut to create it doesn't too...)

Does anybody know how to write correctly a script with multiple lines for parameter tags ?
Thank you very much !
I'm currently trying to learn how to create our own custom parameter tags. I'm trying to create a semi-complex tag inspired by the one on the "joints#" and "parent#" parameters:
from kinefx.ui import rigtreeutils rigtreeutils.selectPointGroupParm(kwargs)
What I want is using the "selectPointGroupParm(kwargs)" function to access the points in the input of another node (currently this code allows to access the points of the current node's inputs).
For that I have to add new lines of code, and there is my problem: I cannot add this pilcrow ¶ symbol to the script that tells when we start a new line. (copy-pasting the symbol from internet doesn't work, from the script itself either, and trying the shortcut to create it doesn't too...)
Does anybody know how to write correctly a script with multiple lines for parameter tags ?
Thank you very much !
Karma making light ignores objects Sept. 16, 2025, 6:46 a.m.
Thanks for your suggestion ! I found the answer by combining both illumination rules and shadow rules.
I took a screenshot where I illuminate only one element (the pillars) of the scene. It seems to evenly illuminate just as desired for the compositing pass.
I took a screenshot where I illuminate only one element (the pillars) of the scene. It seems to evenly illuminate just as desired for the compositing pass.