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Recent Forum Posts

How to replace actors generated by Engine June 24, 2020, 10:44 a.m.

I have an HDA that writes out several meshes, which will subsequently be used in a blueprint. I will want to iterate on the meshes that are generated using the HDA tool, optimally making changes and rewriting the static meshes to override the previous batch. The names remain the same, but if i run bake to actors, it will write new actors and increment the names, same with bake blueprint. If i simply “bake all” in the houdini generated meshes section, it will add any new geo, but wont replace any geo with the same existing name.

Vertex Animation Textures ROP 2.1 Released June 15, 2020, 5:43 p.m.

I have copied over the Plugin folder for unreal 4.24, and I see the SideFx Labs content in the content browser, but I dont have access to the option for importing the data table or the script for changing the texture image settings. Is there an additional installation step for the plugin?
Im on labs build 497

Multi-Object FBX animation Export Cook Time June 1, 2020, 3:57 p.m.

Rather than channel reference, if you bring all of the data into chops, so that it cooks each frame and then export to override the parameter on each obj, it writes the fbx instantly.