Karl K

DrMuerte22

About Me

I spent most of my career in film, but I have done some work in commercials and about a year and a half in game dev
EXPERTISE
VFX Artist
INDUSTRY
Gamedev

Connect

LOCATION
Belize

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Smoke Retime flickering Nov. 10, 2020, 12:46 p.m.

I recently ran into one where my timescale was different on my solver, but it didnt actually mult the velocity by that amount, so I just had to mult the velocity to match post sim and pre retime to get rid of the strobing.
This worked with density, but I am still getting issues when doing a pyro render, so I am trying to figure out what is happening there. Temperature seems to be blending properly as well

Skeletal Mesh LODs FBX Sept. 17, 2020, 11:48 a.m.

Also, it appears that the LODs are brought in according to which order they are wired into the LODGroup null, rather than by the name of the LOD geometry obj. Copying and pasting this setup seems to reverse this order as well, so I have had to unwire and rewire in the correct order several times.

Skeletal Mesh LODs FBX Sept. 7, 2020, 4:19 p.m.

Since I have only been working with rigid body skeletons, the rig has consisted of a geo chunk parented to a null that has its animated transforms. Because the LOD export system is based on obj level nodes, this simple solution doesnt work. The regular static mesh LOD solution WILL work for skeletal meshes if you are using a more traditional rig with a weighted mesh.